Galadren's shot scrapes past the bleached skeleton missing its mark, but the missile quickly alters course before hitting the way circles and instead pierces the other skeleton attacking Shandien. The magic holding the bones together briefly fails again and the skeleton collapses tot he floor but soon the pile shakes again and the skeleton begins to pull back into shape once more.
The bleached skeleton follows through on his previous scimitar parry with a nasty thrust of its remaining shards of bone on its other arm.
Keeping up its attack the skeleton combating Galadren continues to attempt to end the elf's life.
Once fully shaped again, the newly reformed skeleton swings it's pitted blade at the swordmage injuring the wounded man further.
Continuing it's stalk around the magic circle the decrepit skeleton launches an attack at Thespias.
The decaying skeleton keeps its shield up and closes on the distracted Halfling bringing it's blade down toward the halfling's back narrowly missing with it's wicked edge.
The moldering skeleton continues to pursue Tulugaq, pressing its attack on the warlock.
Feeling she is safe enough for the moment to continue what Tanthalus started, Jalissa pours more energy toward the evil ritual. The shimmering globe around the boy falters and the entire room returns to light as the ritual fails. Thurnan, released from the magic struggles to stand up but is alive.
Lords of Rivenroar Audience Chamber Fight Round 6!Map of the Rivenroar Audience ChamberIllumination: Lighting is Dim unless PCs bring light with them. All light sources are diminished in this room. Any shaded areas are areas of dim lighting which provides concealment against those that do not have at least low light vision.
Bone piles The piles of bones are difficult terrain.
Rotting Spellcaster is a Deathlock Wight medium natural humanoid (undead)
Bleached Skeleton is a Boneshard Skeleton medium natural animate (undead)
Rest are Decrepit Skeletons are medium natural animate (undead)
Rotting Spellcaster is a Deathlock Wight medium natural humanoid (undead)
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
m Claw (standard; at-will) ✦ Necrotic
+9 vs. AC; 1d6 necrotic damage, and the target loses 1
healing surge.
R Grave Bolt (standard; at-will) ✦ Necrotic
Ranged 20; +6 vs. Reflex; 1d6 + 4 necrotic damage, and the
target is immobilized (save ends).
R Reanimate (minor; encounter) ✦ Healing, Necrotic
Ranged 10; affects a destroyed undead creature of a level
no higher than the deathlock wight’s level + 2; the target
stands as a free action with a number of hit points equal
to one-half its bloodied value. This power does not affect
minions.
C Horrific Visage (standard; recharge ⚃ ⚄ ⚅ ) ✦ Fear
Close blast 5; +7 vs. Will; 1d6 damage, and the target is
pushed 3 squares.
Bleached Skeleton is a Boneshard Skeleton medium natural animate (undead)
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
m Scimitar (standard; at-will) ✦ Necrotic, Weapon
+9 vs. AC; 1d8 + 3 damage (crit 1d8 + 11) plus 5 necrotic
damage.
m Boneshard (standard; at-will) ✦ Necrotic
+9 vs. AC; 1d4 + 3 damage, and ongoing 5 necrotic damage
(save ends).
C Boneshard Burst (when first bloodied and again when the
boneshard skeleton is reduced to 0 hit points) ✦ Necrotic
Close burst 3; +8 vs. Reflex; 2d6 + 3 necrotic damage.
Rest are Decrepit Skeletons are medium natural animate (undead)
Immune disease, poison
m Longsword (standard; at-will) ✦ Weapon
+6 vs. AC; 4 damage.
r Shortbow (standard; at-will) ✦ Weapon
Ranged 15/30; +6 vs. AC; 3 damage.
Counter the Dark Ritual EndsSuccesses =
4Failures =
(Based on Thurnan dying)Arcana, Religion, or Nature can be used to counteract the Rituals effects and end the ritual.
StatusGaladren @ H7 | Hit Points = 15/25 | Heal Surge = 1/7 | AP = 1 | DMI = 3 | Misc :
Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Bleached Skeleton @ C5 | Hit Points = Down 59 | Misc :
| Cond :
Marked (Shandien); BloodiedRotting Spellcaster @ B10 | Hit Points = Down 57 | Misc :
| Cond :
DeadShambling Skeleton @ G7 | Hit Points = Down 0 | Misc :
| Cond :
Crumbling Skeleton @ D5 | Hit Points = Down 0 | Misc :
| Cond :
Decrepit Skeleton @ G11 | Hit Points = Down 0 | Misc :
| Cond :
Decaying Skeleton @ E13 | Hit Points = Down 6 | Misc :
| Cond :
Warlock's Curse (Tulugaq)Moldering Skeleton @ E15 | Hit Points = Down 0 | Misc :
| Cond :
Warlock's Curse (Tulugaq)Jalissa @ D10 | Hit Points = Down 0 | Misc :
| Cond :
--->Dunor @ E12 | Hit Points = 4/31 | Heal Surge = 0/8 | AP = 0 | DMI = 3 | Misc :
Duelist Stance (each time an enemy hits or misses you, use Duelist's Prowess Attack) | Cond :
Readied Action; Bloodied--->Tulugaq @ F14 | Hit Points = 11/30 | Heal Surge = 7/10 | AP = 2 | DMI = 3 | Misc :
Warlock's Curse (on Moldering Skeleton and Decaying Skeleton) | Cond :
Bloodied--->Tanthalus @ D9 | Hit Points = 26/32 | Heal Surge = 1/7 | AP = 2 | DMI = 3 | Misc :
Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Weakened--->Thespias @ F12 | Hit Points = 18/25 | Heal Surge = 1/7 | AP = 3 | DMI = 3 | Misc :
Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist -5 (Lightning, Thunder) | Cond :
Shandien @ C4 | Hit Points = 10/28 | Heal Surge = 2/9 | AP = 0 | DMI = 3 | Misc :
Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond :
Marking (Bleached Skeleton); Bloodied; On Going Damage (5 Necrotic, Save Ends)Thurnan @ ritual circle center | Hit Points = Down 9 | Misc :
| Cond :
Paralysis (Ritual); Bloodied