Author Topic: Rescue at Rivenroar (Game Thread Continued)  (Read 200854 times)

Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #360 on: April 29, 2015, 08:33:55 AM »

Galadren's shot scrapes past the bleached skeleton missing its mark, but the missile quickly alters course before hitting the way circles and instead pierces the other skeleton attacking Shandien. The magic holding the bones together briefly fails again and the skeleton collapses tot he floor but soon the pile shakes again and the skeleton begins to pull back into shape once more.

The bleached skeleton follows through on his previous scimitar parry with a nasty thrust of its remaining shards of bone on its other arm.


Keeping up its attack the skeleton combating Galadren continues to attempt to end the elf's life.


Once fully shaped again, the newly reformed skeleton swings it's pitted blade at the swordmage injuring the wounded man further.


Continuing it's stalk around the magic circle the decrepit skeleton launches an attack at Thespias.


The decaying skeleton keeps its shield up and closes on the distracted Halfling bringing it's blade down toward the halfling's back narrowly missing with it's wicked edge.


The moldering skeleton continues to pursue Tulugaq, pressing its attack on the warlock.


Feeling she is safe enough for the moment to continue what Tanthalus started, Jalissa pours more energy toward the evil ritual. The shimmering globe around the boy falters and the entire room returns to light as the ritual fails. Thurnan, released from the magic struggles to stand up but is alive.


Lords of Rivenroar Audience Chamber Fight Round 6!

Map of the Rivenroar Audience Chamber

(click to show/hide)

(click to show/hide)

(click to show/hide)

Counter the Dark Ritual Ends

Successes = 4
Failures = (Based on Thurnan dying)

(click to show/hide)

Status
Galadren @ H7 | Hit Points = 15/25 | Heal Surge = 1/7 | AP = 1 |  DMI = 3 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Bleached Skeleton @ C5 | Hit Points = Down 59 | Misc : | Cond : Marked (Shandien); Bloodied
Rotting Spellcaster @ B10 | Hit Points = Down 57 | Misc : | Cond : Dead
Shambling Skeleton @ G7 | Hit Points = Down 0 | Misc : | Cond :
Crumbling Skeleton @ D5 | Hit Points = Down 0 | Misc : | Cond :
Decrepit Skeleton @ G11 | Hit Points = Down 0 | Misc : | Cond :
Decaying Skeleton @ E13 | Hit Points = Down 6 | Misc : | Cond : Warlock's Curse (Tulugaq)
Moldering Skeleton @ E15 | Hit Points = Down 0 | Misc : | Cond : Warlock's Curse (Tulugaq)
Jalissa @ D10 | Hit Points = Down 0 | Misc : | Cond :
--->Dunor @ E12 | Hit Points = 4/31 | Heal Surge = 0/8 | AP = 0 |  DMI = 3 | Misc : Duelist Stance (each time an enemy hits or misses you, use Duelist's Prowess Attack) | Cond : Readied Action; Bloodied
--->Tulugaq @ F14 | Hit Points = 11/30 | Heal Surge = 7/10 | AP = 2 |  DMI = 3 | Misc : Warlock's Curse (on Moldering Skeleton and Decaying Skeleton) | Cond : Bloodied
--->Tanthalus @ D9 | Hit Points = 26/32 | Heal Surge = 1/7 | AP = 2 |  DMI = 3 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Weakened
--->Thespias @ F12 | Hit Points = 18/25 | Heal Surge = 1/7 | AP = 3 | DMI = 3 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist -5 (Lightning, Thunder) | Cond :
Shandien @ C4 | Hit Points = 10/28 | Heal Surge = 2/9 | AP = 0 |  DMI = 3 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Marking (Bleached Skeleton); Bloodied; On Going Damage (5 Necrotic, Save Ends)
Thurnan @ ritual circle center | Hit Points = Down 9 | Misc : | Cond : Paralysis (Ritual); Bloodied
« Last Edit: April 29, 2015, 08:35:31 AM by Melblen_Cairn »
Wisdom has two parts; having a lot to say, and not saying it.

Offline VennDygrem

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #361 on: May 01, 2015, 08:42:17 AM »
With the barrier down, Dunor takes the opportunity to grab the boy and take him to safety. He swoops in, scoops up the boy, and begins taking him away.

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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #362 on: May 01, 2015, 10:09:17 PM »
Upon rushing forward, the nearby skeleton swats at Dunor who deftly ducks as he scoops up the boy and slashing backward with his blade blasts the skeleton to pieces with a powerful blow.

Lords of Rivenroar Audience Chamber Fight Round 6!

Map of the Rivenroar Audience Chamber

(click to show/hide)

(click to show/hide)

(click to show/hide)

Counter the Dark Ritual Ends

Successes = 4
Failures = (Based on Thurnan dying)

(click to show/hide)

Status
Galadren @ H7 | Hit Points = 15/25 | Heal Surge = 1/7 | AP = 1 |  DMI = 3 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Bleached Skeleton @ C5 | Hit Points = Down 59 | Misc : | Cond : Marked (Shandien); Bloodied
Rotting Spellcaster @ B10 | Hit Points = Down 57 | Misc : | Cond : Dead
Shambling Skeleton @ G7 | Hit Points = Down 0 | Misc : | Cond :
Crumbling Skeleton @ D5 | Hit Points = Down 0 | Misc : | Cond :
Decrepit Skeleton @ G11 | Hit Points = Down 0 | Misc : | Cond :
Decaying Skeleton @ E13 | Hit Points = Down 10 | Misc : | Cond : Dead
Moldering Skeleton @ E15 | Hit Points = Down 0 | Misc : | Cond : Warlock's Curse (Tulugaq)
Jalissa @ D10 | Hit Points = Down 0 | Misc : | Cond :
Dunor @ in the hallway | Hit Points = 4/31 | Heal Surge = 0/8 | AP = 0 |  DMI = 3 | Misc : Duelist Stance (each time an enemy hits or misses you, use Duelist's Prowess Attack) | Cond : Bloodied
--->Tulugaq @ F14 | Hit Points = 11/30 | Heal Surge = 7/10 | AP = 2 |  DMI = 3 | Misc : Warlock's Curse (on Moldering Skeleton and Decaying Skeleton) | Cond : Pact Boon (+2 on the next d20 roll); Bloodied
--->Tanthalus @ D9 | Hit Points = 26/32 | Heal Surge = 1/7 | AP = 2 |  DMI = 3 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Weakened
--->Thespias @ F12 | Hit Points = 18/25 | Heal Surge = 1/7 | AP = 3 | DMI = 3 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist -5 (Lightning, Thunder) | Cond :
Shandien @ C4 | Hit Points = 10/28 | Heal Surge = 2/9 | AP = 0 |  DMI = 3 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Marking (Bleached Skeleton); Bloodied; On Going Damage (5 Necrotic, Save Ends)
Thurnan @ in the hallway | Hit Points = Down 9 | Misc : | Cond : Bloodied
Wisdom has two parts; having a lot to say, and not saying it.

Offline bhu

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #363 on: May 02, 2015, 02:17:28 AM »
killin time

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Offline bhu

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #364 on: May 02, 2015, 08:14:50 PM »
turn redux

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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #365 on: May 03, 2015, 09:56:36 AM »
The crumbling skeleton is burned down and the cleached skeleton is blasted further by the warlock's magic.

Lords of Rivenroar Audience Chamber Fight Round 6!

Map of the Rivenroar Audience Chamber

(click to show/hide)

(click to show/hide)

(click to show/hide)

Counter the Dark Ritual Ends

Successes = 4
Failures = (Based on Thurnan dying)

(click to show/hide)

Status
Galadren @ H7 | Hit Points = 15/25 | Heal Surge = 1/7 | AP = 1 |  DMI = 3 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond :
Bleached Skeleton @ C5 | Hit Points = Down 65 | Misc : | Cond : Marked (Shandien); Bloodied
Rotting Spellcaster @ B10 | Hit Points = Down 57 | Misc : | Cond : Dead
Shambling Skeleton @ G7 | Hit Points = Down 0 | Misc : | Cond :
Crumbling Skeleton @ D5 | Hit Points = Down 14 | Misc : | Cond : Dead
Decrepit Skeleton @ G11 | Hit Points = Down 0 | Misc : | Cond : Warlock's Curse (Tulugaq)
Decaying Skeleton @ E13 | Hit Points = Down 10 | Misc : | Cond : Dead
Moldering Skeleton @ E15 | Hit Points = Down 0 | Misc : | Cond : Warlock's Curse (Tulugaq)
Jalissa @ D10 | Hit Points = Down 0 | Misc : | Cond :
Dunor @ in the hallway | Hit Points = 4/31 | Heal Surge = 0/8 | AP = 0 |  DMI = 3 | Misc : Duelist Stance (each time an enemy hits or misses you, use Duelist's Prowess Attack) | Cond : Bloodied
Tulugaq @ G13 | Hit Points = 11/30 | Heal Surge = 7/10 | AP = 1 |  DMI = 3 | Misc : Warlock's Curse (on Moldering Skeleton and Decrepit Skeleton) | Cond : Bloodied
--->Tanthalus @ D9 | Hit Points = 26/32 | Heal Surge = 1/7 | AP = 2 |  DMI = 3 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Weakened
--->Thespias @ F12 | Hit Points = 18/25 | Heal Surge = 1/7 | AP = 3 | DMI = 3 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist -5 (Lightning, Thunder) | Cond :
Shandien @ C4 | Hit Points = 10/28 | Heal Surge = 2/9 | AP = 0 |  DMI = 3 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Marking (Bleached Skeleton); Bloodied; On Going Damage (5 Necrotic, Save Ends)
Thurnan @ in the hallway | Hit Points = Down 9 | Misc : | Cond : Bloodied
Wisdom has two parts; having a lot to say, and not saying it.

Offline Nanshork

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #366 on: May 03, 2015, 01:01:15 PM »
Tathalus uses his last ounce of healing on Shandien, then attemps to burn the life out of the skeleton he faces.

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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #367 on: May 03, 2015, 02:35:12 PM »
The divine light warms the swordmage and closes his wounds while the pulsing holy symbol around Tanthalus' neck also bolsters his surrounding allies. His prayer for burning sacred flames consumes stone nearby the bleached skeleton.

(click to show/hide)


Lords of Rivenroar Audience Chamber Fight Round 6!

Map of the Rivenroar Audience Chamber

(click to show/hide)

(click to show/hide)

(click to show/hide)

Counter the Dark Ritual Ends

Successes = 4
Failures = (Based on Thurnan dying)

(click to show/hide)

Status
Galadren @ H7 | Hit Points = 15/25 | Heal Surge = 1/7 | AP = 1 |  DMI = 3 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Temp Hit Points (3)
Bleached Skeleton @ C5 | Hit Points = Down 65 | Misc : | Cond : Marked (Shandien); Bloodied
Rotting Spellcaster @ B10 | Hit Points = Down 57 | Misc : | Cond : Dead
Shambling Skeleton @ G7 | Hit Points = Down 0 | Misc : | Cond :
Crumbling Skeleton @ D5 | Hit Points = Down 14 | Misc : | Cond : Dead
Decrepit Skeleton @ G11 | Hit Points = Down 0 | Misc : | Cond : Warlock's Curse (Tulugaq)
Decaying Skeleton @ E13 | Hit Points = Down 10 | Misc : | Cond : Dead
Moldering Skeleton @ E15 | Hit Points = Down 0 | Misc : | Cond : Warlock's Curse (Tulugaq)
Jalissa @ D10 | Hit Points = Down 0 | Misc : | Cond : Temp Hit Points (3)
Dunor @ in the hallway | Hit Points = 4/31 | Heal Surge = 0/8 | AP = 0 |  DMI = 3 | Misc : Duelist Stance (each time an enemy hits or misses you, use Duelist's Prowess Attack) | Cond : Bloodied
Tulugaq @ G13 | Hit Points = 11/30 | Heal Surge = 7/10 | AP = 1 |  DMI = 3 | Misc : Warlock's Curse (on Moldering Skeleton and Decrepit Skeleton) | Cond : Temp Hit Points (3); Bloodied
Tanthalus @ D9 | Hit Points = 26/32 | Heal Surge = 1/7 | AP = 2 |  DMI = 3 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Temp Hit Points (3)
--->Thespias @ F12 | Hit Points = 18/25 | Heal Surge = 1/7 | AP = 3 | DMI = 3 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist -5 (Lightning, Thunder) | Cond : Temp Hit Points (3)
Shandien @ C4 | Hit Points = 26/28 | Heal Surge = 1/9 | AP = 0 |  DMI = 3 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Marking (Bleached Skeleton); Temp Hit Points (3); On Going Damage (5 Necrotic, Save Ends)
Thurnan @ in the hallway | Hit Points = Down 9 | Misc : | Cond : Bloodied
Wisdom has two parts; having a lot to say, and not saying it.

Offline Shadowhunter

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #368 on: May 04, 2015, 12:15:29 PM »
Finally able to see the huge skeleton brute as the darkness recedes, Theo once again tries to put some distance between himself and the skeletons close to him and unleash a barrage of lightning towards the Bleached Skeleton.

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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #369 on: May 05, 2015, 08:48:43 PM »
Lightning forks striking both the bleached skeleton and the shambling skeleton. Both blow apart, but as the bleached skeleton falls apart the last vestiges of necromantic energy holding it together erupts in a wave around it.

(click to show/hide)

Taking the brunt of the dark magic, the Swordmage sweeps forward and with a thunderous rapport swings his blade at one of the remaining skeleton blasting it apart with the cacophony.

(click to show/hide)


Lords of Rivenroar Audience Chamber Fight Round 7 Begins!

Map of the Rivenroar Audience Chamber

(click to show/hide)

(click to show/hide)

(click to show/hide)

Counter the Dark Ritual Ends

Successes = 4
Failures = (Based on Thurnan dying)

(click to show/hide)

Status
--->Galadren @ H7 | Hit Points = 15/25 | Heal Surge = 1/7 | AP = 1 |  DMI = 3 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Temp Hit Points (3)
Bleached Skeleton @ C5 | Hit Points = Down 79 | Misc : | Cond : Dead
Rotting Spellcaster @ B10 | Hit Points = Down 57 | Misc : | Cond : Dead
Shambling Skeleton @ G7 | Hit Points = Down 4 | Misc : | Cond : Dead
Crumbling Skeleton @ D5 | Hit Points = Down 14 | Misc : | Cond : Dead
Decrepit Skeleton @ G11 | Hit Points = Down 0 | Misc : | Cond : Dead
Decaying Skeleton @ E13 | Hit Points = Down 10 | Misc : | Cond : Dead
Moldering Skeleton @ E15 | Hit Points = Down 0 | Misc : | Cond : Warlock's Curse (Tulugaq)
Jalissa @ D10 | Hit Points = Down 0 | Misc : | Cond : Temp Hit Points (3)
Dunor @ in the hallway | Hit Points = 4/31 | Heal Surge = 0/8 | AP = 0 |  DMI = 3 | Misc : Duelist Stance (each time an enemy hits or misses you, use Duelist's Prowess Attack) | Cond : Bloodied
Tulugaq @ G13 | Hit Points = 11/30 | Heal Surge = 7/10 | AP = 1 |  DMI = 3 | Misc : Warlock's Curse (on Moldering Skeleton and Decrepit Skeleton) | Cond : Temp Hit Points (3); Pact Boon (+2 on next d20 roll)Bloodied
Tanthalus @ D9 | Hit Points = 26/32 | Heal Surge = 1/7 | AP = 2 |  DMI = 3 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Temp Hit Points (3)
Thespias @ F12 | Hit Points = 18/25 | Heal Surge = 1/7 | AP = 3 | DMI = 3 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist -5 (Lightning, Thunder) | Cond : Temp Hit Points (3)
Shandien @ C4 | Hit Points = 12/28 | Heal Surge = 1/9 | AP = 0 |  DMI = 3 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Marking (Bleached Skeleton); On Going Damage (5 Necrotic, Save Ends); Bloodied
Thurnan @ in the hallway | Hit Points = Down 9 | Misc : | Cond : Bloodied
Wisdom has two parts; having a lot to say, and not saying it.

Offline Inspectre

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #370 on: May 05, 2015, 10:25:47 PM »
Reloading his crossbow, Galadren walks towards the last remaining skeleton.

"Stay down!"

He growls as he lines up the weapon's sights on the undead creature's head and fires.

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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #371 on: May 07, 2015, 07:58:05 AM »
The bolt goes harmlessly high and shatters as it hits the ceiling as the skeleton continues to pursue Tulugaq hacking at him all the way.


Jalissa stays close to Tanthalus.

(click to show/hide)

Lords of Rivenroar Audience Chamber Fight Round 7 Begins!

Map of the Rivenroar Audience Chamber

(click to show/hide)

(click to show/hide)

(click to show/hide)

Counter the Dark Ritual Ends

Successes = 4
Failures = (Based on Thurnan dying)

(click to show/hide)

Status
Galadren @ G12 | Hit Points = 15/25 | Heal Surge = 1/7 | AP = 1 |  DMI = 3 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Temp Hit Points (3)
Bleached Skeleton @ C5 | Hit Points = Down 79 | Misc : | Cond : Dead
Rotting Spellcaster @ B10 | Hit Points = Down 57 | Misc : | Cond : Dead
Shambling Skeleton @ G7 | Hit Points = Down 4 | Misc : | Cond : Dead
Crumbling Skeleton @ D5 | Hit Points = Down 14 | Misc : | Cond : Dead
Decrepit Skeleton @ G11 | Hit Points = Down 0 | Misc : | Cond : Dead
Decaying Skeleton @ E13 | Hit Points = Down 10 | Misc : | Cond : Dead
Moldering Skeleton @ F14 | Hit Points = Down 0 | Misc : | Cond : Warlock's Curse (Tulugaq)
Jalissa @ D10 | Hit Points = Down 0 | Misc : | Cond : Temp Hit Points (3); Delay (for Tanthalus to move)
--->Dunor @ in the hallway | Hit Points = 4/31 | Heal Surge = 0/8 | AP = 0 |  DMI = 3 | Misc : Duelist Stance (each time an enemy hits or misses you, use Duelist's Prowess Attack) | Cond : Bloodied
--->Tulugaq @ G13 | Hit Points = 11/30 | Heal Surge = 7/10 | AP = 1 |  DMI = 3 | Misc : Warlock's Curse (on Moldering Skeleton and Decrepit Skeleton) | Cond : Temp Hit Points (3); Pact Boon (+2 on next d20 roll); Bloodied
--->Tanthalus @ D9 | Hit Points = 26/32 | Heal Surge = 1/7 | AP = 2 |  DMI = 3 | Misc : Low-Light Vision (negates concealment in dim light conditions); Wildstep (Ignore difficult terrain when shifting); | Cond : Temp Hit Points (3)
--->Thespias @ F12 | Hit Points = 18/25 | Heal Surge = 1/7 | AP = 3 | DMI = 3 | Misc : Bold (+5 to save vs. Fear effects); Nimble Reaction (+2 to AC vs. AoO's); Storm Soul Resist -5 (Lightning, Thunder) | Cond : Temp Hit Points (3)
Shandien @ C4 | Hit Points = 12/28 | Heal Surge = 1/9 | AP = 0 |  DMI = 3 | Misc : Resist - 5 (Lightning), 2 (Cold, Fire, and Thunder); | Cond : Marking (Bleached Skeleton); On Going Damage (5 Necrotic, Save Ends); Bloodied
Thurnan @ in the hallway | Hit Points = Down 9 | Misc : | Cond : Bloodied

Wisdom has two parts; having a lot to say, and not saying it.

Offline bhu

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #372 on: May 08, 2015, 04:40:31 PM »
looks like i get the last one

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #373 on: May 08, 2015, 05:29:08 PM »
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Offline Inspectre

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #374 on: May 08, 2015, 10:49:53 PM »
Galadren slides another bolt into his crossbow and fires as a barrage hits the skeleton from all sides.

"I *said*, stay down!"

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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #375 on: May 10, 2015, 07:52:51 PM »
Both lightning and eldritch energy miss their marks but the bolt from Galadren's cross bow does not. Plunging through the undead's skull and sending shards of bone out the back, the body collapses to the floor.

Admiring the longsword seen on the wall earlier among the number of other weapons not pitted and rusted with age, this weapon remains untarnished and untouched by time. Pulling it from its mountings on the wall comes away with the webs from years of non-use. Testing it's balance and feel the genasi whips it through a few quick and precise movements.

"This is a good sword." looking down the length he sees a large chest behind the golden thrones, "Well, hello there." pointing his companions toward it.

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Offline VennDygrem

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #376 on: May 10, 2015, 10:32:37 PM »
Dunor brings the boy back in the room, hearing the break in tension unfold from within. With an eye to the doorway, Dunor collapses to the floor, though holds his hand toward his comrades as he slowly manages to steady himself.

"If I never see another undead creature, it will be too soon."

He exhales sharply, his lungs stinging from exhaustion. He ignores the ache.

"I need to rest. I've got no more fight left within me this day. Thrice-damned monsters took it all from me..."

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Offline bhu

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #377 on: May 11, 2015, 01:24:42 AM »
"Perhaps then it is best we retreat and gather those we have rescued thus far.  After getting them to safety and having a nights rest we may continue."

Offline Inspectre

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #378 on: May 11, 2015, 06:43:31 AM »
Retrieving his dagger from the remains of the bleached skeleton and reloading his crossbow before slinging it over his shoulder, Galadren turns his attention to his comrades while catching his breath.

"Aye, I think we've done enough for today."

Galadren grins.

"Three saved today - I think that'll have to do for now.  Let's get out of here - but first."

Galadren turns his attention to the chest that Shandien was pointing at.

"Let's see what our very old friends left us."

Galadren goes over to the chest, looking it over carefully as he gets out his lockpicks.  Then when he is sure there weren't any spikes or fire ready to shoot out at him, he sets his picks in the lock and goes to work.

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Offline Melblen_Cairn

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Re: Rescue at Rivenroar (Game Thread Continued)
« Reply #379 on: May 11, 2015, 09:02:28 AM »
The chest, golden like the large chairs the undead were seated upon, is not trapped in anyway. unlocking it is fairly easy due to the very old and shoddy lock. Lifting the lid carefully reveals the old coffer is full of gold and silver. Lain atop of the pile is a small vial, similar in nature to the two you found earlier and a long, thin dagger with a small hit in the shape of wings.

Based on the wooden insides of the chest, it's golden outside is simply painted on.

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