You could have mentioned it all in a single post, and actually didn't even need to thanks to your changelogs. Weird.
You'd have reached 700 posts in the thread before long anyway.
Anyway.
You mean the spirit recovery?
Here I thought I was being subtle.
The target must be an organic creature so mechas don't really qualify. Any structural damage will be so minor to don't count like a mosquito's bite.
So the ability technically cannot be used on a pilot within a mecha. Though if the ability can target mechas to only affect the pilot, then beyond having a means to inflict direct damage to pilots reliably the ability would be a gamble unless you know the race of the pilot, since you do not necessarily know if the pilot is organic. Also, is this assuming a dictionary definition of organic creature (since dnd nomenclature is usually separates them by the terms "corporate living" while many undead creatures can count as organic. Some constructs would also count as organic.
But part of the medic's charm is pushing puny organics beyond their limits.
Aye. Which often involves cyborgization to bring them back from the brink of death. Jeremiah Gottwald returned thanks to such an operation.
More of a scientist thing, sure, but rebuilding people (with other organic stuff or not) usually is, anyway.
Operation: I hope only different kinds of operations can stack together and not the same kind multiple times.
Ah, yes, forgot that clause, thanks. Also increased the HP cost.
As is it prevents multiple of the same operation applying from the same support staff medics, but not different applications of the same operation from different medics.
Also, there numerous references in Support Staff to pilot level.
Pilot level is usually the measure for pilot maneuvers and those are often calculated the same way initiator level is (base class levels + half other class levels), but support staffs don't get any maneuvers nor its own clarification what on pilot level means for it and how it is calculated. It seems here to be confused with the term "class level", which refers exclusively to levels in the actual class.
Indeed it does.
You know what doesn't make sense? Making humanoid giant robots when other forms would be much more cost-efficient.
So again the excuse is that it just happens that some new SCIENCE! revolution results in mechas being the most cost-efficient way of applying all this technology. No mecha, no super tech.
It making sense isn't the core of the reason I'm suggesting it. I think it would make the class more interesting and satisfying to play since you aren't always in the mecha and even then it isn't much of an advantage since it is limited to a specific area only, which means it isn't helping as much when going out adventuring and and just about not at all during fights (unless they happen within/close enough to the base's building).
The caster pilots, for example, still have their spells/psionics while on foot. Even the super/real pilots have means to use their maneuvers while on foot thanks to a feat.
The princess has abilities that can help while on foot. The support staff cannot use his abilities without a mecha. And working in your lab/special place is cool and would make the class a bit more fun.
Just a suggestion and I'm explaining exactly why I'm suggesting it.
Edit: Almost forgot:
For the creation of replacement clones, a time roll of 1 means the new clone has an incurable cancer that will kill them in 1d12 months. This will not carry to new clones though.
As is, nothing about the cloning option that specifically creates clones. That line implies that it does, but it doesn't detail how we go about making a clone.
The Raise Dead/Resurrection options are probably meant to count as making clones but then the difference with the regular spell effect would be greater than simply needing 10% of the body mass instead of the whole or important part of the body (or nothing for True Rezz). It changes the requirements of the willingness of the soul and wouldn't require the creature to actually be dead along with allowing the making of duplicates. Just to clarify that while you did put info on what applies to clones and such, the ability itself currently replicates spell effects that themselves aren't making clones.