Galadren didn't like the idea of moving on while leaving unexplored areas behind them - whatever was there could make things difficult if they needed to make a speedy retreat later. Still, the rescue of the woman, despite her poor health, had boosted Galadren's morale considerably, to the point that he was confident in their ability to escape should things get ugly.
Reaching the room where they had dealt with the small army of goblins, Galadren's ears perk up as he hears something coming from the top of the circular climb. Pointing at the stairs and then up, he motions for a halt, and then mouths "Bad Guys".
Beckoning Dunor to come with him, Galadren moves to one side of the stairway and peers up as far as the spiral nature of the staircase allows.
If he sees nothing, he cautiously advances up and around until he can, although he lets Dunor take the lead if the man wishes to take the lead - with his double-bladed sword he was certainly better equipped to be leading at the front than Galadren.
Stealth:
Rolled 1d20+9 : 17 + 9, total 26
Perception:
Rolled 1d20+9 : 8 + 9, total 17